![]() The game begins with fairly easy and elementary tasks, but soon you find out you are investigating something even more important than your own murder, and become involved in a complex story that deals with the beloved topic of time travel and changing the future. You explore the town in various time periods: today, several years ago, hundred years ago, five hundred years ago, etc. The chapters are small and have a time limit, forcing you to act quickly. Every time you figure out how to avoid death, your enemy invents new ways of murdering you. The game is divided into small chapters, each one of which has the same objective: escape from the claws of the mysterious assassin. It is strangely involving to wander along the narrow streets of Lebensbaum, to feel the seconds tick away, thinking what is to be done in order to avoid the horrible death. I think the only other game that treated time as strictly was Last Express Shadow of Destiny, however, is a true real-time game: minutes and second matter, and the whole concept of the game revolves around manipulating time and finding out not only what to do, but also when to do it. In the best case, it meant that the game in question had its own faster-paced internal clock affecting character schedules and certain events. There are no monsters to fight, but the feeling of horror hangs in the air. There are no action sequences in the game, but there is tension, as your time is limited and you have to act quickly. It has virtually no puzzles to be considered a full-fledged adventure. ![]() The genre it belongs to cannot be clearly defined. Shadow of Destiny is a unique and rather bizarre time-based game. During those travels, you must investigate the mystery and reveal the secret of your premature death. You can travel one hour or several centuries in the past. You receive a special device which allows you to travel in time. Now you must save yourself, do something with the time which has been given to you, and reverse the wheels of fate. You are sent back to our world shortly before the tragic event took place. But you get an opportunity to correct things. Und Adventure-Fans sollten auf jeden Fall einen Blick auf das Spiel werfen, denn so perfekt wird man selten wieder eine Geschichte präsentiert bekommen. Nur muss man sich darüber im Klaren sein, dass man bei Shadow of Memories im Prinzip nicht mehr als einen hervorragenden interaktiven Film bekommt - aber auch nicht weniger. Insofern ist die Zeitreisengeschichte um Eike Kusch sicherlich auch für Gelegenheitsspieler einen Blick wert. Es macht schon einen Heidenspaß, auszuprobieren, was alles möglich ist und die Auswirkungen der Entscheidungen in der Vergangenheit mit ihren Folgen in der Gegenwart zu beobachten. Andererseits wird durch die fantastische Story und die grandiose Atmosphäre, die durch die stimmige Grafik und den guten Sound unterstützt wird, die Motivation stets hochgehalten. Einerseits bietet es als Spiel eindeutig zu wenig Interaktionsmöglichkeiten. As it stands, especially in the light of minimal adventure releases on any platform, Shadow of Destiny is certainly a game worth dying for.Įs ist nicht ganz einfach, Shadow of Memories einzuordnen. Had a few graphical improvements and a bit more variety in the gameplay been interjected into the mix this would have been a must-have for all PS2 owners. The end product is a game that possesses that mysterious “can’t put it down” quality that makes for a near classic. Fortunately the promise of this story is not wasted, and the resulting plot combines the complexity and paranoia of the X-Files with the carefully considered temporal paradoxes of the “Back to the Future” series. In fact, highly acclaimed PC releases like The Longest Journey offer no more intriguing a plot or premise than that of a main character using time travel to stave off his own death. It may not be the prettiest adventure game ever made for a console, or even the most difficult, but Shadow of Destiny boasts the most involving plot to date.
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